Why Xbox Gamertag GlideManiac?

Back in the day when all 3D models and landscapes were powered by the computers CPU alone, something came along and blew the world apart. Games like Tomb Raider were so addictive and it proved that another breakthrough happened overnight. Although a superb game, having the CPU run all the graphical work made the title sluggish and not very pretty.

Then like magic a 3D accelerator card called the Voodoo 3DFX started to appear on retail shelves. After picking one up for the price of £140 virtually everyone I spoke to said something along the lines of “You are mad, how is this going to improve the games?”. However after quick installation something truly wonderful did happen. I was in awe when I saw the smooth textures and frame rate and just the overall clarity the 3DFX 3D card provided.

A little later on another 3D accelerator card appeared on the scene called the Power VR, which was far beyond its rivals at the time, I have to admit now in terms of 3D graphics in a window as opposed to just full screen and far higher resolutions, however the ‘Glide’ API was so fast on the 3DFX in comparison and far more games supported it.

After many arguments with my friend in college Daniel, who had the rival Power VR, he later called me a ‘Glide’ maniac and it stuck. So there you go, I have actually used this tag for many years even before Xbox (1) on PC games such as Unreal Tournament. For a while I went by the shortened ‘GlideM’, but now I use GlideManiac all the time.

James Woodcock

Freelance Journalist, Author, Blogger & Podcaster specialising in gaming and technology. Ever since he experienced the first controllable pixel movement on the television screen, he has been entranced by the possibilities and rewarding entertainment value generated from these metal and plastic boxes of delight. Writing hundreds of articles including commentary and reviews on various gaming platforms, while also interviewing well known industry figures for popular online publications.