I am an avid gamer. For two decades and I am sure beyond, my eyes have been fixated to the pixels presented on the television screen in its most basic 2D variations and now to the latest and greatest 3D spectaculars using the latest photo realism techniques.
These experiences are no longer limited to the huge boxes that sit in our entertainment units and are right now featuring on far smaller devices. So tiny in fact that they accompany us on our travels wherever we may go.
Gaming is a vast and exhilarating industry, offering a whole new form of creation. Explosive environments, challenging tribulations, epic quests and time sapping obsessions are all featured in this entertainment rollercoaster.
There are varying levels of sophistication within – be it graphical, aural, method of control or combining all three in such a way that it demands immediate attention from the user.
Experimentation is the key and if any of my featured games in this chapter are available in your location, I implore you to test, trial and pursue the wisdom these titles offer.
With so many genres to choose from, all with varying execution levels and skill set requirements, it is vital you take your time and consider the ultimate goal – creating a game that captivates an audience and rivals its competitors.
Your challenge is competing with this vast library of already impressive offerings which, although a daunting prospect to the fledgling traveller, can be navigated successfully with the right ideas and implementation. Whether you want to create an income generator or simply desire recognition for your efforts, this book will aim to show you the path and inspire your imagination to overflow with possibilities.
Allow James Woodcock to guide you through the wilderness and raise your chances of realising your development dreams by detailing different routes with this light hearted tour of the Apps terrain. Featuring a myriad of exciting and surprising examples, you can glean important suggestions for your own creation.App Creation Series Index:
App Creation – Beginners Guide to App Design, Development and Marketing
Starting out as an artist at Revolution Software, he moved over to production before settling as a writer-designer. With various titles like the Broken Sword series behind him, Steve turned to Freelance in 2004 and in 2008 earned a Writers’ Guild Award nomination for So Blonde. Website | Blog | Twitter