Archive

Archive for the ‘Commentary’ Category

31
Jan
2012

App Creation #37 – Game Inspiration – Paper Toss 2


Screwing up a piece of paper is always the first part of a more invigorating challenge. It is rare for an office worker to then travel to the bin and carefully place it inside – in fact the more likely outcome is the inevitable lining up of the shot and throwing that paper ball into it’s waste bin target.

Read the rest of this entry »

30
Jan
2012

Xbox Live Party Chat – The Death of Conversation within the Game Lobby


First off I should mention I adore Xbox Live and always have. It is the core Xbox feature that for me and many others, thrusts the platform far beyond that of what Sony and Nintendo currently offer. The fascination of sharing team instructions, having a laugh and of course belittling the enemy proves too wonderful to resist when it all works.

Ever since the Microsoft Xbox 360 console appeared, Xbox Live has quite rightly evolved with some truly remarkable features that expanded the system far beyond the original Xbox. There was an oversight though that aggravated many users and this was the lack of a dashboard chat option.

Read the rest of this entry »

30
Jan
2012

App Creation #36 – Game Inspiration – Monkey Island 2 Special Edition: LeChuck’s Revenge


Aghhh here be pirates, but not just any scurvy pirates. Before Hollywood reignited the imagination with blockbuster movies featuring the swash buckling adventurers, Lucas Arts introduced the world to pirate wannabe Guybrush Threepwood.

Read the rest of this entry »

29
Jan
2012

App Creation #35 – Game Inspiration – Broken Sword: Director’s Cut


Released in 1996, Broken Sword: The Shadow of the Templars features George Stobbart, an American tourist innocently enjoying the charms of a quaint café in Paris, who finds himself entangled in an intense – yet often humorous epic murder mystery.

What A Knight

Read the rest of this entry »

28
Jan
2012

App Creation #34 – Game Inspiration – N.O.V.A. 2 Near Orbit Vanguard Alliance


First Person Shooters otherwise known as an FPS have often stretched the capabilities of computers and consoles to their absolute limit. Vast landscapes, numerous enemies, detailed textures and polygons a plenty.

A Touching Evolution

Read the rest of this entry »