I remember as a child the torment of labyrinth games. Trying oh so hard to avoid the clingy dark voids, reaching the end of the network of obstacles and traps. The digital variant features the same old addictive frustrations with additional routes to explore.
Before the release of powerful phones, my dependence on passing time on the move relied heavily on labyrinth games. A Cheap bit of plastic with a transparent top that sat snug in my pocket – that unfortunately endured one very problematic limitation. Just one single level!
Point of View
This title perfectly demonstrates the brilliance of replicating a real life game into a digital version.
Passing Labyrinth 2 to anyone who experienced the tilting anguish of the original plastic encased classic will automatically feel right at home. This modern incarnation behaves exactly the same way with even the perspective adjusting. Tilting in this case the phone, the virtual marble moves around just as you would expect, with no need for instructions or tuition.
iTunes Store Link: Labyrinth 2
There are literally hundreds of thousands of applications and games available to download using the digital marketplace. These range from basic clocks to fully fledged 3D gaming experiences rivalling even the leading portable devices that usually only specialise in this field.
Your challenge is competing with this vast library of already impressive offerings which, although a daunting prospect to the fledgling traveller, can be navigated successfully with the right ideas and implementation. Whether you want to create an income generator or simply desire recognition for your efforts, this book will aim to show you the path and inspire your imagination to overflow with possibilities.
Allow me to guide you through the wilderness and raise your chances of realising your development dreams by detailing different routes with this light hearted tour of the Apps terrain. Featuring a myriad of exciting and surprising examples, you can glean important suggestions for your own creation.App Creation Series Index:
James Woodcock is a Freelance Journalist specialising in gaming and technology. Ever since he experienced the first controllable pixel movement on the television screen, he has been entranced by the possibilities and rewarding entertainment value generated from these metal and plastic boxes of delight. Writing hundreds of articles including commentary and reviews on various gaming platforms, while also interviewing well known industry figures for popular online publications.Experience in classic game music MIDI enhancement. DVD and HD Video capture, editing, scripting and creation. Podcasting, Internet Radio DJ and Musician. Website | Portfolio | Twitter | Facebook | YouTube